top of page
Product Development
The work here looks like costumes. It wasn't.
Material R&D, operations, vendor coordination, production scaling, and quality systems, built under the kind of pressure most product development environments never see. Bespoke superhero suits required the same rigor as any technical apparel program.
The output happened to end up on screen. The discipline transfers anywhere.

Black Adam
Role
Costume Design & Development Manager
High-density screen printing developed from scratch with an external vendor, custom surface artwork managed across a team of graphic designers, and four additional superhero costume systems running in parallel, each with their own material requirements and fabrication pipeline.





G.L.O.W.
Role
Costume Design & Development Manager
Period-accurate textile recreation, fit block systems built per character to scale costume production efficiently across a large cast, and cross-functional coordination to ensure costumes held up through stunt-heavy performance conditions.





Star Trek: Picard
Role
Costume Design & Development Manager
Large-scale uniform programs and specialty alien builds running simultaneously across 15+ vendors, managed through a PLM-style Airtable workflow while production was actively shooting. Design management and operations in a time-compressed environment.





The Hunger Games: Mockingjay
Role
Associate Costume Design & Development Manager
Army-style uniforms designed and scaled for thousands of background actors, with custom textile wash and distressing processes developed to achieve visual consistency at mass production volume.




bottom of page